#ifndef SKYDOME_H_
#define SKYDOME_H_

#include "node.h"

class Spherical : public Node
{
public:
	Spherical(IrrlichtDevice *device, s32 idn, stringc equiRect);
	virtual ~Spherical();

	ITexture *Texture;
	//stringc Equirect;
	//vector3df Rotation;

	f32  getRotation();
	void setRotation(f32 degree);
	void reload(stringc equiRect);

private:
	ISceneNode *ThisNode;
};

#endif /*SKYDOME_H_*/
